Take-Two established a new unnamed studio under Private Division to continue development of Kerbal Space Program 2, with some of Star Theory’s employees brought into it, leaving it unclear what Star Theory’s role remains on the title. Therefore, the team has stated that they aim to make the game more accessible by introducing more tutorials in order to give more guidance to players and ensure they understand the game’s various systems.įor various reasons, the release date was pushed back to Q3 2021. Joel Green, also an astrophysicist. Kerbal Space Program received feedback that the game was too overwhelming for new players. Uri Shumlak, the associate chair of the University of Washington’s Aeronautics and Astronautics department, Scott Manley, an astrophysicist and YouTuber who has made videos on Kerbal Space Program, and Dr. To ensure that the experience felt “grounded”, the team consulted a panel of scientists and experts including Dr. Development was shifted to Star Theory in part so that Squad could focus on developing further updates for the original game. The game was in development by Star Theory Games, formerly Uber Entertainment, which changed its name in order to display a stronger association with the Kerbal Space Program franchise. Kerbal Space Program 2 was announced at Gamescom 2019 on August 19, with an initial release date set for early 2020. More details on these features will be revealed at a later time. Soon players will be able to share the challenges of deep space exploration. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Coloniesīrand new to Kerbal Space Program 2 are colonies. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System. Key Features to come during Early Access Next Generation TechnologyĪs the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Build a space program, construct powerful spacecraft, and navigate expansive celestial bodies as you explore cosmic mysteries. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it’s bigger than ever before. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel. This sequel builds on the sandbox features of its predecessor Kerbal Space Program, while at the same time has plans of introducing new propulsion methods (e.g.
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